Two teams of five have 12 hours on the clock to create a balloon world with a theme of Future or Fantasy. Then, five artists from the winning team must create a floating piece of art, using helium.
When a boy is accidentally killed by God, he is resurrected in another world as recompense with his magically enhanced smartphone being only the first of his gifts there.
Keeping his promise to a ghost, Polka returns to his family's mansion with Misaki in tow. Can the necromancer fool the people who know the real Polka best?
The Dream Chasers rush to save Logan from the Shadowkeep's dungeon, but the liberators soon become the prisoners in a nightmarish twist of fate.
Logan's desperation to prove himself leads to his capture by the Nightmare King, which leaves his friends to face the Sheep Week finals alone.
Competing over who can ask Zoey to join their Sheep Week team, Logan cheats and unwittingly endangers the video game-based Cyber Realm.
As time runs out to face the Dream Forge and become official Dream Chasers, Mateo and his friends enlist the help of the mysterious Dream Bandit.
When the kids meddle in their teacher's dream to find test answers, they realize that in dreams, sweet little Ms. Putnam isn't so sweet or little.
After a daring mission to save their friend in the Dream World, Mateo and Izzie realize the nightmare has followed them back to the Waking World.
The search for the Sandman leads Mateo and the others to the tallest mountain in the Dream World, but Lunia's hourglass puts a target on their backs.
A surprise visit from the Chief Inspector of the Night Bureau forces Mateo to hide Z-Blob, who goes on an adventure in the heart of Brooklyn.
To craft their own hourglasses and become official Dream Chasers for the Night Bureau, Mateo and his friends must defeat the Dream Forge guardian.
Ketil gathers men to fight and defend his farm from the King's forces. Meanwhile, Thorfinn and his friends try to escape with Arnheid before the battle ends.
Hunt, Liddy, and the Cubans attempt to break into the DNC offices at the Watergate to plant listening devices for the White House.
Annie and Kate bond on a road trip. With their mum miles away, Peter and Pattie run wild.
Terry retraces his steps from the night before. Meanwhile Annie embraces a new opportunity and Kate gets a lead.
Jan refuses to abandon a dangerous mission, and Miep fears for his life.
As Nazi crackdowns increase, Miep must hide an innocent student from her Nazi neighbor.